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↑ 1.0 1.1 When running this game without elevated privileges ( Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%VirtualStore on Windows Vista and later (more details). The light maps get glitched in the second part of level The River Of Death. Some objects and plants can be found colored in bright red, blue or green color. Background terrain in levels The River Of Death and The Showdown may not render. The terrain may occasionally flicker in white color in the same level. Probably because of bad culling some plants and trees may randomly appear and disappear in the first level. This is most noticeable in the first level. Issues unresolved Rendering glitches and missing objects Random objects (barrels, torches, ammunition) in some levels are not loaded at all, while in others they are just not being rendered (player can still collide with them). Color can also be changed by changing the values of 'CrosshairColorR', 'CrosshairColorG' and 'CrosshairColorB'. Increase the value of 'CrosshairAlpha' to make it less transparent. Change values of 'screenwidth' and 'screenheight'.Ĭrosshair transparency With default values the crosshair is very transparent and is often hard to see. Because of DirectX resolution limit the game will not run at resolutions larger than 2048x2048, use dgVoodoo 2 to remove the limit. Widescreen resolutions can be set manually in the config file, but the game is stretched. Widescreen resolution Only 4:3 resolutions are available in the options menu. See the glossary page for potential workarounds.įorce in the GPU control panel or use dgVoodoo 2.Įnabled by default, no option to disable.